Kamira

Kamira

A village. A secret. One of you.

Folk horror social deduction · 4 to 12 players

4 to 12 players. Folk horror. Proximity voice. Somewhere in this village, one of your neighbours is not human.

One of you is not human

Three hunters. Three ways to die.

The Werewolf

  • Shifts into a beast at night
  • Batters down unbarred doors
  • Strongest under the full moon

The Vampire

  • Feeds on those left in the dark
  • Enthralls villagers into servants
  • Silences voices. Fears the light

The Thing

  • Kills wearing a human face
  • Picks locks. Fakes a knock
  • Smears blood on the innocent
The vampire waiting at duskIn game

By day they talk, work and lie with everyone else. At night they change.

Day. Dusk. Night.

Every match turns on the same wheel.

Day

Work. Search. Prepare.

Dusk

Gather. Accuse. Burn.

Night

Lock up. Hide. Survive.

Burn every monster before the final dawn, or the village falls.

Trust no neighbour

Hidden roles, dealt at dawn.

Villager

Keeps the village alive

Detective

Reads blood. One bullet

Doctor

Shields and revives

Traitor

Works for the dark

Enthralled

Bound to the vampire

Roles stay hidden until the match ends. Even the dead keep their secrets.

Trial by fire

At dusk the village gathers at the pyre.

The bell

Everyone to the fire

Accuse

Alibis, lies, glances

Vote

Most votes takes the stake

Burn

Monster, or neighbour?

The burn: the fire reveals the vampireIn game

Burn a monster and the village breathes. Burn a neighbour and the dark grows bolder.

Bolt your door

Your house is the last safe place. For now.

  • Lock

    Lock your own door at night

  • Peephole

    Watch who walks the street

  • Knock

    Let them in, or leave them out

  • Bar

    Brace it against the claws

The Werewolf breaks what you leave unbarred. The Thing learns to open the rest.

Through the peephole: the vampire waits on the pathIn game

Secret errands

Only you know yours. Finish it in the dark.

Special Poison

Brew it in your cauldron.

Whatever kills you dies at dawn.

Hidden Medallions

Seat five on your statue.

Every monster grows weaker.

Hidden Hoard

Dig five stones by compass.

Your house becomes a trap.

Digging by lantern light while the werewolf watchesIn game

Errands run at night. A monster can pretend to be busy too.

Supply crates

Pry one open. The second one is loud.

Common

  • Dried Herb Mix
  • Dog Whistle
  • Broken Compass

Uncommon

  • Silent Soles
  • Door Bar
  • Sealed Note

Rare

  • Emergency Escape Powder
  • Iron Door Lock
  • Town Seal

Read the bodies

Every kill leaves its mark.

Bite

Vampire

Claw

Werewolf

Blade

The Thing

Witness a kill and you learn what did it. Never who.

The weather turns

Storms, fog and moonlight change every hunt.

Full moon
Storm
Fog
Rain
Dusk

Speak. Whisper. Lie.

Proximity voice through walls and doors.

4 to 12 players
Proximity voice
Steam lobbies
Host migration
English & Turkish
Custom rooms

Your voice carries, walls muffle it, and the Vampire can steal it.

Trailer

Lock your door

Wishlist Kamira and survive the first night with us.

Playtest

Thank you for helping. Steam must be running before you start the game.

  1. Join the Discord: builds are shared in the playtest channel.
  2. Start Steam, then run the game's .exe.
  3. After playing, use /feedback in Discord. Report bugs with /bug.

Playtest builds send anonymous match statistics (who won, match length, settings) and any F2 feedback notes to our server. No names, Steam IDs or chat are sent.