The Werewolf
- Shifts into a beast at night
- Batters down unbarred doors
- Strongest under the full moon
A village. A secret. One of you.
Folk horror social deduction · 4 to 12 players
4 to 12 players. Folk horror. Proximity voice. Somewhere in this village, one of your neighbours is not human.
Three hunters. Three ways to die.
In gameBy day they talk, work and lie with everyone else. At night they change.
Every match turns on the same wheel.
Work. Search. Prepare.
Gather. Accuse. Burn.
Lock up. Hide. Survive.
Burn every monster before the final dawn, or the village falls.
Hidden roles, dealt at dawn.
Keeps the village alive
Reads blood. One bullet
Shields and revives
Works for the dark
Bound to the vampire
Roles stay hidden until the match ends. Even the dead keep their secrets.
At dusk the village gathers at the pyre.
Everyone to the fire
Alibis, lies, glances
Most votes takes the stake
Monster, or neighbour?
In gameBurn a monster and the village breathes. Burn a neighbour and the dark grows bolder.
Your house is the last safe place. For now.
Lock your own door at night
Watch who walks the street
Let them in, or leave them out
Brace it against the claws
The Werewolf breaks what you leave unbarred. The Thing learns to open the rest.
In gameOnly you know yours. Finish it in the dark.
Brew it in your cauldron.
Whatever kills you dies at dawn.
Seat five on your statue.
Every monster grows weaker.
Dig five stones by compass.
Your house becomes a trap.
In gameErrands run at night. A monster can pretend to be busy too.
Pry one open. The second one is loud.
Every kill leaves its mark.
Vampire
Werewolf
The Thing
Witness a kill and you learn what did it. Never who.
Storms, fog and moonlight change every hunt.
Proximity voice through walls and doors.
Your voice carries, walls muffle it, and the Vampire can steal it.
Wishlist Kamira and survive the first night with us.
Follow the village
Thank you for helping. Steam must be running before you start the game.